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Surge of Power

Spell

Surge of Power

Nature

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Instant castAnywhere - Unlimited

Inflicts 8 Nature damage and increases damage and healing done by 5%.

Surge of Power

Tooltip

Inflicts 8 Nature damage and increases damage and healing done by 5%.

This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Surge of Power is built from 7 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 5.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 136. Its base value is 5.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 429. Its base value is 5.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 421. Its base value is 5.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec, 60 times over the full 15 sec.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 531. Its base value is 5.

What it does

Surge of Power is a Nature spell with an instant cast, an unlimited range and effects that last 15 sec. When cast it deals Nature damage (base value 8), applies an aura and applies an aura every 0.2 sec. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration15 sec
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 8
Effect #2Apply Aura (6)
Aura type id 79
Value: 5
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 136
Value: 5
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 429
Value: 5
Effect #5Apply Aura (6)
Aura type id 421
Value: 5
Effect #6Apply Aura (6)
Aura type id 226
Period: every 0.2 sec
Effect #7Apply Aura (6)
Aura type id 531
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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