Tooltip
Unleash a wave of 6 Tide Elementals that crash into your target, each exploding for Frost damage split among all nearby enemies. Deals increased damage when striking multiple targets.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met. It can proc at most once every 90 sec.
Surging Waters is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec, 10 times over the full 2 sec.
- Effect 3 is Dummy (effect type 3). Its base value is 6.
What it does
Surging Waters is a Frost spell with an instant cast, a range of 50 yards, a 90 sec cooldown and effects that last 2 sec. When cast it applies an aura every 0.2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Category cooldown | 20 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 2 sec |
| Proc chance | Always |
| Proc cooldown | 90 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 0.2 sec |
| Effect #3 | Dummy (3) Value: 6 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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