Tooltip
Reduces all damage the target takes by 50% for 6 sec. Max 2 charges.
How it works
It works on charges (charge category 1469); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Survival Instincts is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
What it does
Survival Instincts is a spell with an instant cast, a range of 15 yards and effects that last 6 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Recovery time | 6 sec |
| Global cooldown | None |
| Charges | Charge category id 1469 (charge count not in the datamine) |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 50 Misc value: 14 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 2 Misc value: 14 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.