Tooltip
Cleaves players in a half-circle in front of him, inflicting 5.70709 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 20% for 15 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Sweeping Scythe is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 5.7071. It applies the infected mechanic. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 20. Its area radius is 20 yards.
What it does
Sweeping Scythe is a Physical spell with a 0.5 sec cast, an unlimited range and effects that last 15 sec. When cast it deals Physical damage (base value 5.7071) with the infected mechanic in a 20 yard radius and applies an aura in a 20 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 0.5 sec |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 5.7071 Mechanic: Infected Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 255 Value: 20 Misc value: 22 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.