Spell
Swipe
Physical
Swipe all nearby enemies, inflicting (112.7% of Attack Power) Physical damage.
Tooltip
Swipe all nearby enemies, inflicting (112.7% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. Deals 25% increased damage against bleeding targets. Applies the Bleed from Thrash.
Awards 1 combo points.
How it works
Each cast of Swipe costs 35 Energy. Casting it triggers a 1 sec global cooldown.
Swipe is built from 5 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 1.
- Effect 2 is Dummy (effect type 3). Its base value is 20. Its area radius is 8 yards.
- Effect 3 is School Damage (effect type 2). It scales with 1.127 times attack power. Its area radius is 8 yards.
- Effect 4 is Dummy (effect type 3). Its base value is 5. Its area radius is 8 yards.
- Effect 5 is Energize (effect type 30).
What it does
Swipe is a Physical spell with an instant cast and a range of 8 yards. When cast it restores a resource (base value 1), deals Physical damage in an 8 yard radius and restores a resource.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Energize (30) Value: 1 Misc value: 4 |
| Effect #2 | Dummy (3) Value: 20 Radius: 8 yards |
| Effect #3 | School Damage (2) Attack power coefficient: 1.127 Radius: 8 yards |
| Effect #4 | Dummy (3) Value: 5 Radius: 8 yards |
| Effect #5 | Energize (30) Misc value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 1.025 to 1.127 (patch 12.1.0)
Comments
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