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Tail Sweep

Spell

Tail Sweep

Physical

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Instant cast3 sec cooldownMedium Range

Inflicts 8 damage on enemies in a cone behind the caster, knocking them back.

Tail Sweep

Tooltip

Inflicts 8 damage on enemies in a cone behind the caster, knocking them back.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Tail Sweep is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 30 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 150. It scales with 1 times spell power. Its area radius is 30 yards.

What it does

Tail Sweep is a Physical spell with an instant cast, a range of 30 yards and a 3 sec cooldown. When cast it deals Physical damage (base value 8) in a 30 yard radius and has a Knock Back effect in a 30 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
MechanicStunned
Effect #1School Damage (2)
Value: 8
Radius: 30 yards
Effect #2Knock Back (98)
Value: 150
Spell power coefficient: 1
Misc value: 300
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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