Tooltip
Allows a tailor to make basic cloth armors. Requires cloth found on humanoids.
How it works
Tailoring is built from 2 client effects, applied in this order:
- Effect 1 is Trade Skill (effect type 47).
- Effect 2 is effect type 118, which the datamine does not name. Its base value is 9. It scales with 1 times spell power.
What it does
Tailoring is a spell with an instant cast and no range (it targets the caster). When cast it has a Trade Skill effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trade Skill (47) |
| Effect #2 | Effect 118 Value: 9 Spell power coefficient: 1 Misc value: 197 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tailoring appears in: 1 skill line and 1 teaching spell.
Skill lines
- Tailoring, replaces TailoringSkill line
Teaching spells
- Draenor TailorTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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