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Take Aim

Spell

Take Aim

Physical

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Hunter

Instant castSelf Only

Spotter's Mark now also increases the damage of your next Rapid Fire against the target.

Take Aim

Tooltip

Spotter's Mark now also increases the damage of your next Rapid Fire against the target.

How it works

Take Aim is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.

What it does

Take Aim is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 107
Value: 20
Misc value: 23
Effect #2Apply Aura (6)
Aura type id 4
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Take Aim appears in: 2 talents.

Talents

  • Take Aim for Hunter (Beast Mastery, Marksmanship, Survival)Talent
  • Take Aim (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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