Spell
Take Aim
Physical
Spotter's Mark now also increases the damage of your next Rapid Fire against the target.
Tooltip
Spotter's Mark now also increases the damage of your next Rapid Fire against the target.
How it works
Take Aim is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
What it does
Take Aim is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 107 Value: 20 Misc value: 23 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Take Aim appears in: 2 talents.
Talents
- Take Aim for Hunter (Beast Mastery, Marksmanship, Survival)Talent
- Take Aim (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
- Effect: Base points changed from 100 to 20 (patch 12.1.0)
Comments
Read player comments on Take Aim at Wowhead (opens Wowhead in a new tab)