Tooltip
Anima bursts from Oulfarran's bark and rains down around players. Each glob of anima inflicts 16 Nature damage to players and leaves behind an Anima Puddle.
How it works
Tears of the Forest is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 16. Its area radius is 3 yards.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is effect type 77, which the datamine does not name. Its area radius is 3 yards.
What it does
Tears of the Forest is a Nature spell with an instant cast, a range of 300 yards and effects that last 35 sec. When cast it deals Nature damage (base value 16) in a 3 yard radius and has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 35 sec |
| Effect #1 | School Damage (2) Value: 16 Radius: 3 yards |
| Effect #2 | Create Area Effect (179) Misc value: 19709 |
| Effect #3 | Effect 77 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tears of the Forest appears in: 2 spells that cast it.
Spells that cast it
- Tears of the Forest (record #323197)Triggers this spell
- Tears of the Forest (record #323202)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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