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Teleport

Spell

Teleport

Physical

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Instant castSelf Only

Physical spell.

Teleport

How it works

Teleport is built from 6 client effects, applied in this order:

  1. Effect 1 is effect type 15, which the datamine does not name.
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Access Phase B.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Access Phase C.
  4. Effect 4 is effect type 203, which the datamine does not name. It triggers Access Phase D.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Knockback.
  6. Effect 6 is Trigger Spell (effect type 64). It triggers Void Covered.

What it does

Teleport is a spell with an instant cast and no range (it targets the caster). It also casts Access Phase B, Access Phase C, Access Phase D and Knockback.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 15
Misc value: 1600, 227636
Effect #2Effect 203
Trigger spell: Access Phase B
Effect #3Effect 203
Trigger spell: Access Phase C
Effect #4Effect 203
Trigger spell: Access Phase D
Effect #5Trigger Spell (64)
Misc value: 1600
Trigger spell: Knockback
Effect #6Trigger Spell (64)
Misc value: 1600
Trigger spell: Void Covered

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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