How it works
Teleport is built from 6 client effects, applied in this order:
- Effect 1 is effect type 15, which the datamine does not name.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Access Phase B.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Access Phase C.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Access Phase D.
- Effect 5 is Trigger Spell (effect type 64). It triggers Knockback.
- Effect 6 is Trigger Spell (effect type 64). It triggers Void Covered.
What it does
Teleport is a spell with an instant cast and no range (it targets the caster). It also casts Access Phase B, Access Phase C, Access Phase D and Knockback.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 15 Misc value: 1600, 227636 |
| Effect #2 | Effect 203 Trigger spell: Access Phase B |
| Effect #3 | Effect 203 Trigger spell: Access Phase C |
| Effect #4 | Effect 203 Trigger spell: Access Phase D |
| Effect #5 | Trigger Spell (64) Misc value: 1600 Trigger spell: Knockback |
| Effect #6 | Trigger Spell (64) Misc value: 1600 Trigger spell: Void Covered |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.