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Teleport

Spell

Teleport

Physical

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Instant castSelf Only

Physical spell.

Teleport

How it works

Teleport is built from 9 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
  2. Effect 2 is Sanctuary (effect type 79).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 243.
  4. Effect 4 is effect type 137, which the datamine does not name. Its base value is 100.
  5. Effect 5 is effect type 136, which the datamine does not name. Its base value is 100.
  6. Effect 6 is Trigger Spell (effect type 64). It triggers Mind Restored.
  7. Effect 7 is Trigger Spell (effect type 64). It triggers Update Interactions.
  8. Effect 8 is Trigger Spell (effect type 64). It triggers Evacuation Protocol.
  9. Effect 9 is effect type 164, which the datamine does not name. It triggers Mind Lost.

What it does

Teleport is a spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura and has a Sanctuary effect. It also casts Mind Restored, Update Interactions, Evacuation Protocol and Mind Lost.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 12
Effect #2Sanctuary (79)
Effect #3Apply Aura (6)
Aura type id 243
Misc value: 1616
Effect #4Effect 137
Value: 100
Effect #5Effect 136
Value: 100
Effect #6Trigger Spell (64)
Trigger spell: Mind Restored
Effect #7Trigger Spell (64)
Trigger spell: Update Interactions
Effect #8Trigger Spell (64)
Trigger spell: Evacuation Protocol
Effect #9Effect 164
Trigger spell: Mind Lost

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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