How it works
Teleport is built from 9 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Sanctuary (effect type 79).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 243.
- Effect 4 is effect type 137, which the datamine does not name. Its base value is 100.
- Effect 5 is effect type 136, which the datamine does not name. Its base value is 100.
- Effect 6 is Trigger Spell (effect type 64). It triggers Mind Restored.
- Effect 7 is Trigger Spell (effect type 64). It triggers Update Interactions.
- Effect 8 is Trigger Spell (effect type 64). It triggers Evacuation Protocol.
- Effect 9 is effect type 164, which the datamine does not name. It triggers Mind Lost.
What it does
Teleport is a spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura and has a Sanctuary effect. It also casts Mind Restored, Update Interactions, Evacuation Protocol and Mind Lost.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Sanctuary (79) |
| Effect #3 | Apply Aura (6) Aura type id 243 Misc value: 1616 |
| Effect #4 | Effect 137 Value: 100 |
| Effect #5 | Effect 136 Value: 100 |
| Effect #6 | Trigger Spell (64) Trigger spell: Mind Restored |
| Effect #7 | Trigger Spell (64) Trigger spell: Update Interactions |
| Effect #8 | Trigger Spell (64) Trigger spell: Evacuation Protocol |
| Effect #9 | Effect 164 Trigger spell: Mind Lost |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.