How it works
Temple Training is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 6.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 6.
What it does
Temple Training is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 6 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 6 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Temple Training appears in: 2 talents.
Talents
- Temple Training for Monk (Brewmaster, Windwalker, Mistweaver)
Hero talent tree: Conduit of the CelestialsTalent - Temple Training (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 10 to 30 (patch 12.1.0)
Comments
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