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Tempo Charged

Spell

Tempo Charged

Physical

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Evoker

Instant castSelf Only

Bronze healing and absorption increased by 15%.

Tempo Charged

Tooltip

Bronze healing and absorption increased by 15%.

How it works

Tempo Charged is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 15.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.

What it does

Tempo Charged is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 108
Value: 15
Effect #2Apply Aura (6)
Aura type id 108
Value: 15
Misc value: 22
Effect #3Apply Aura (6)
Aura type id 218
Value: 15
Misc value: 12, 6229
Effect #4Apply Aura (6)
Aura type id 108
Value: 15
Misc value: 24

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tempo Charged appears in: 1 talent.

Talents

  • Tempo Charged for Evoker (Devastation, Preservation, Augmentation)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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