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Temporal Crystal

Spell

Temporal Crystal

Physical

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1.5 secSelf Only

May also create Sorcerous Air and Fire.

Temporal Crystal

Tooltip

May also create Sorcerous Air and Fire.

How it works

It works on charges (charge category 1534); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.

Temporal Crystal is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 157, which the datamine does not name. Its base value is 1.
  2. Effect 2 is Dummy (effect type 3). Its base value is 3.
  3. Effect 3 is Dummy (effect type 3). Its base value is 24.

What it does

Temporal Crystal is a spell with a 1.5 sec cast and no range (it targets the caster). The client files the whole spell under the discovery mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
ChargesCharge category id 1534 (charge count not in the datamine)
MechanicDiscovery
Effect #1Effect 157
Value: 1
Misc value: 58266
Item id 113588
Effect #2Dummy (3)
Value: 3
Effect #3Dummy (3)
Value: 24

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents

Used by

Where is this spell used?

Temporal Crystal appears in: 1 skill line.

Skill lines

  • Enchanting, skill 700Skill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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