Tooltip
You have a 30% chance to absorb 10% of any damage taken.
How it works
Tempted Fate is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 69.
What it does
Tempted Fate is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
| Effect #4 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #5 | Apply Aura (6) Aura type id 69 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tempted Fate appears in: 1 talent.
Talents
- Tempted Fate for Rogue (Assassination, Outlaw, Subtlety)
Hero talent tree: FateboundTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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