Tooltip
Gorechop pulls in all players and smashes the ground, inflicting 40 Physical damage and knocking back players struck.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Tenderizing Smash is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 10 yards.
What it does
Tenderizing Smash is a Physical spell with a 3 sec cast, a range of 100 yards and a 3 sec cooldown. When cast it deals Physical damage (base value 40) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 40 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 150 Misc value: 150 Radius: 10 yards |
| Effect #3 | Dummy (3) Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tenderizing Smash appears in: 1 boss encounter.
Boss encounters
- Gorechop in Theater of Pain
Encounter creatures: Gorechop, Oozing LeftoversDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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