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Tenderizing Smash

Spell

Tenderizing Smash

Physical

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3 sec3 sec cooldownVision Range (AOI)

Gorechop pulls in all players and smashes the ground, inflicting 40 Physical damage and knocking back players struck.

Tenderizing Smash

Tooltip

Gorechop pulls in all players and smashes the ground, inflicting 40 Physical damage and knocking back players struck.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Tenderizing Smash is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 10 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 10 yards.

What it does

Tenderizing Smash is a Physical spell with a 3 sec cast, a range of 100 yards and a 3 sec cooldown. When cast it deals Physical damage (base value 40) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time3 sec
Cooldown3 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 40
Radius: 10 yards
Effect #2Knock Back (98)
Value: 150
Misc value: 150
Radius: 10 yards
Effect #3Dummy (3)
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tenderizing Smash appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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