Tooltip
Causes nearby enemies to flee in fear for 5 sec.
How it works
Terrifying Roar is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its area radius is 10 yards.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 10 yards.
What it does
Terrifying Roar is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura in a 10 yard radius and deals a percentage of weapon damage (base value 100) in a 10 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Fleeing |
| Effect #1 | Apply Aura (6) Aura type id 7 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 26 Radius: 10 yards |
| Effect #3 | Weapon % Damage (31) Value: 100 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.