Tooltip
Unleashes a surge of void energy inflicting Shadow damage to players causing them to flee in fear for 3 sec.
How it works
Its aura procs every time its trigger condition is met.
Terror Wave is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 16. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 26. It applies the fleeing mechanic. Its area radius is 50 yards.
What it does
Terror Wave is a Shadow spell with a 4 sec cast, a range of 20 yards and effects that last 3 sec. When cast it deals Shadow damage (base value 16) in a 50 yard radius and applies an aura with the fleeing mechanic in a 50 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 4 sec |
| Duration | 3 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 16 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 7 Mechanic: Fleeing Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 26 Mechanic: Fleeing Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.