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Tetanus

Spell

Tetanus

Nature

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1.5 sec10 Yards - Melee

Inflicts Nature damage to the target and reduces their maximum health by 10% for 15 sec.

Tetanus

Tooltip

Inflicts Nature damage to the target and reduces their maximum health by 10% for 15 sec.

How it works

Its dispel type is client id 3. Its aura procs every time its trigger condition is met.

Tetanus is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is -10.

What it does

Tetanus is a Nature spell with a 1.5 sec cast, a range of 10 yards and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (10 Yards - Melee)
Cast time1.5 sec
Duration15 sec
Dispel typeDispel type id 3
Proc chanceAlways
Max stacks1
Effect #1Weapon % Damage (31)
Value: 125
Effect #2Apply Aura (6)
Aura type id 133
Value: -10
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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