Tooltip
Inflicts Nature damage to the target and reduces their maximum health by 10% for 15 sec.
How it works
Its dispel type is client id 3. Its aura procs every time its trigger condition is met.
Tetanus is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is -10.
What it does
Tetanus is a Nature spell with a 1.5 sec cast, a range of 10 yards and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (10 Yards - Melee) |
| Cast time | 1.5 sec |
| Duration | 15 sec |
| Dispel type | Dispel type id 3 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 133 Value: -10 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.