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Tethered Chakram

Spell

Tethered Chakram

Physical

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1 sec8 sec cooldownExtra Long Range

The caster hurls their Chakram at the location of a nearby enemy.

Tethered Chakram

Tooltip

The caster hurls their Chakram at the location of a nearby enemy. Any enemies within the vicinity of the impact suffer serious Physical damage.

After the initial impact, the Chakram creates a zone of Electrifed Clouds and a Lightning Tether forms between the chakram and the caster.

Standing in the Electrified Ground causes the victim to suffer Nature damage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its base value is 158118. Its area radius is 60 yards.

What it does

Tethered Chakram is a spell with a 1 sec cast, a range of 60 yards and an 8 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Extra Long Range)
Cast time1 sec
Cooldown8 sec
Global cooldownNone
Effect #1Dummy (3)
Value: 158118
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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