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Tether of Awakening

Spell

Tether of Awakening

Physical

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Instant castSelf Only

Tethered to the Soulcoil Well, gaining immunity to all damage.

Tether of Awakening

Tooltip

Tethered to the Soulcoil Well, gaining immunity to all damage.

How it works

Its aura procs every time its trigger condition is met.

Tether of Awakening is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 40. Its base value is 1.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.

What it does

Tether of Awakening is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 2 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks2
Effect #1Apply Aura (6)
Aura type id 87
Value: -99
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 40
Value: 1
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 4
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tether of Awakening appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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