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The Big One

Spell

The Big One

Physical

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1 secExtended Range

The caster fixates a random target, then chases them while carrying The Big One.

The Big One

Tooltip

The caster fixates a random target, then chases them while carrying The Big One.

If the caster reaches their target, or The Big One expires, The Big One will explode. Targets hit suffer 40 Fire damage.

How it works

The Big One is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 128. Its area radius is 40 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers The Big One.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers The Big One.

What it does

The Big One is a spell with a 1 sec cast, a range of 50 yards and effects that last 10 sec. When cast it applies an aura in a 40 yard radius. It also casts The Big One (record #406557) and The Big One (record #406681).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time1 sec
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 128
Radius: 40 yards
Effect #2Trigger Spell (64)
Trigger spell: The Big One
Effect #3Trigger Spell (64)
Trigger spell: The Big One

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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