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The Dark Archangel

Spell

The Dark Archangel

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

L'ura transfigures into an unholy weapon of godlike destruction, firing a cataclysmic blast that inflicts 7000 Cosmic damage to all players.

The Dark Archangel

Tooltip

L'ura transfigures into an unholy weapon of godlike destruction, firing a cataclysmic blast that inflicts 7000 Cosmic damage to all players.

How it works

The Dark Archangel is built from 15 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 7000. Its area radius is 300 yards.
  2. Effect 2 is Dummy (effect type 3).
  3. Effect 3 is Dummy (effect type 3).
  4. Effect 4 is Dummy (effect type 3).
  5. Effect 5 is Dummy (effect type 3).
  6. Effect 6 is Dummy (effect type 3).
  7. Effect 7 is Dummy (effect type 3).
  8. Effect 8 is Dummy (effect type 3).
  9. Effect 9 is Dummy (effect type 3).
  10. Effect 10 is Dummy (effect type 3).
  11. Effect 11 is Dummy (effect type 3).
  12. Effect 12 is Dummy (effect type 3).
  13. Effect 13 is Dummy (effect type 3).
  14. Effect 14 is Dummy (effect type 3).
  15. Effect 15 is Dummy (effect type 3).

What it does

The Dark Archangel is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 7000) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 7000
Radius: 300 yards
Effect #2Dummy (3)
Effect #3Dummy (3)
Effect #4Dummy (3)
Effect #5Dummy (3)
Effect #6Dummy (3)
Effect #7Dummy (3)
Effect #8Dummy (3)
Effect #9Dummy (3)
Effect #10Dummy (3)
Effect #11Dummy (3)
Effect #12Dummy (3)
Effect #13Dummy (3)
Effect #14Dummy (3)
Effect #15Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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