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Throw Axe

Spell

Throw Axe

Physical

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Instant cast6 sec cooldownAnywhere - Unlimited

Physical spell.

Throw Axe

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Throw Axe is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42). Its area radius is 45 yards. It triggers Throw Axe.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Fel Infusion.

What it does

Throw Axe is a spell with an instant cast, an unlimited range, a 6 sec cooldown and effects that last 4 sec. When cast it makes the caster jump to a location up to 45 yards and applies an aura. It also casts Throw Axe (record #196889) and Fel Infusion.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown6 sec
Global cooldownNone
Duration4 sec
Effect #1Jump to Destination (42)
Radius: 45 yards
Trigger spell: Throw Axe
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Effect 164
Trigger spell: Fel Infusion

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Throw Axe appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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