How it works
It does not trigger the global cooldown, so it can be used between other casts.
Throw Axe is built from 3 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its area radius is 45 yards. It triggers Throw Axe.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Fel Infusion.
What it does
Throw Axe is a spell with an instant cast, an unlimited range, a 6 sec cooldown and effects that last 4 sec. When cast it makes the caster jump to a location up to 45 yards and applies an aura. It also casts Throw Axe (record #196889) and Fel Infusion.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Jump to Destination (42) Radius: 45 yards Trigger spell: Throw Axe |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Effect 164 Trigger spell: Fel Infusion |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Throw Axe appears in: 1 spell that casts it.
Spells that cast it
- Throw AxeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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