Tooltip
The caster hurls their axe at the target location, disarming themselves. While the axe is on the floor it damages the raid with Fel Explosions.
How it works
Throw Axe is built from 5 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Fel Axe.
- Effect 2 is Trigger Spell (effect type 64). It triggers Disarmed.
- Effect 3 is Trigger Spell (effect type 64). It triggers Throw Axe.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Throw Axe.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Fel Infusion.
What it does
Throw Axe is a spell with a 2 sec cast and an unlimited range. When cast it launches a missile. It also casts Fel Axe, Disarmed, Throw Axe (record #196959) and Throw Axe (record #196875).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | 2 sec |
| Effect #1 | Trigger Missile (32) Trigger spell: Fel Axe |
| Effect #2 | Trigger Spell (64) Trigger spell: Disarmed |
| Effect #3 | Trigger Spell (64) Trigger spell: Throw Axe |
| Effect #4 | Effect 203 Trigger spell: Throw Axe |
| Effect #5 | Effect 164 Trigger spell: Fel Infusion |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.