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Throw Axe

Spell

Throw Axe

Physical

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2 secOne Thousand Yards

The caster hurls their axe at the target location, disarming themselves.

Throw Axe

Tooltip

The caster hurls their axe at the target location, disarming themselves. While the axe is on the floor it damages the raid with Fel Explosions.

How it works

Throw Axe is built from 5 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Fel Axe.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Disarmed.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Throw Axe.
  4. Effect 4 is effect type 203, which the datamine does not name. It triggers Throw Axe.
  5. Effect 5 is effect type 164, which the datamine does not name. It triggers Fel Infusion.

What it does

Throw Axe is a spell with a 2 sec cast and an unlimited range. When cast it launches a missile. It also casts Fel Axe, Disarmed, Throw Axe (record #196959) and Throw Axe (record #196875).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range1000 yards (One Thousand Yards)
Cast time2 sec
Effect #1Trigger Missile (32)
Trigger spell: Fel Axe
Effect #2Trigger Spell (64)
Trigger spell: Disarmed
Effect #3Trigger Spell (64)
Trigger spell: Throw Axe
Effect #4Effect 203
Trigger spell: Throw Axe
Effect #5Effect 164
Trigger spell: Fel Infusion

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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