Tooltip
The caster throws a drink in a player's face, inflicting 10 Physical damage.
How it works
Throw Drink is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Carrying Drink.
What it does
Throw Drink is a Physical spell with a 1.5 sec cast and a range of 40 yards. When cast it deals Physical damage (base value 10). It also casts Carrying Drink.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Short/Long Range) |
| Cast time | 1.5 sec |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Effect 164 Trigger spell: Carrying Drink |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Throw Drink appears in: 1 boss encounter.
Boss encounters
- Myza's Oasis in Tazavesh, the Veiled Market
Journal section: Stage One: Unruly Patrons > Brawling Patron
Encounter creatures: Zo'gron, Oasis Security, Brawling Patron, Disruptive PatronDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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