Tooltip
Inflicts damage to the target, but disarms the caster.
How it works
Casting it triggers a 1.5 sec global cooldown.
Throw Hammer is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Disarm.
- Effect 2 is School Damage (effect type 2). Its base value is 147.
- Effect 3 is Trigger Spell (effect type 64). It triggers Hammer Stun.
What it does
Throw Hammer is a Physical spell with a 0.5 sec cast and a range of 35 yards. When cast it deals Physical damage (base value 147). It also casts Disarm and Hammer Stun.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 35 yards (Hunter Range) |
| Cast time | 0.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Trigger Spell (64) Trigger spell: Disarm |
| Effect #2 | School Damage (2) Value: 147 |
| Effect #3 | Trigger Spell (64) Trigger spell: Hammer Stun |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.