Tooltip
Throw a Rune Shard at any nearby Runestone to shatter it.
How it works
Spells that share its cooldown category wait 1 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Throw Rock is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Rock Impact.
- Effect 2 is Trigger Spell (effect type 64). It triggers Leave Vehicle.
What it does
Throw Rock is a spell with an instant cast, an unlimited range and a 5 sec cooldown. When cast it launches a missile. It also casts Rock Impact and Leave Vehicle.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Category cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | Trigger Missile (32) Trigger spell: Rock Impact |
| Effect #2 | Trigger Spell (64) Trigger spell: Leave Vehicle |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.