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Thunderclap

Spell

Thunderclap

Nature

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1 sec11 sec cooldownSelf Only

Inflicts 10 Nature damage to nearby enemies, reducing their haste by 35% and slowing their movement by 35% for 6 sec.

Thunderclap

Tooltip

Inflicts 10 Nature damage to nearby enemies, reducing their haste by 35% and slowing their movement by 35% for 6 sec.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Thunderclap is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -35. It applies the snared mechanic. Its area radius is 10 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -35. Its area radius is 10 yards.

What it does

Thunderclap is a Nature spell with a 1 sec cast, no range (it targets the caster), an 11 sec cooldown and effects that last 6 sec. When cast it deals Nature damage (base value 10) in a 10 yard radius, applies an aura with the snared mechanic in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time1 sec
Cooldown11 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
MechanicSnared
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 10
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -35
Mechanic: Snared
Radius: 10 yards
Effect #3Apply Aura (6)
Aura type id 138
Value: -35
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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