Spell
Thunderstorm
Nature
Calls down a bolt of lightning, dealing (10.4% of Spell Power) Nature damage to all enemies of the target, reducing their movement speed by 60% and knocking them upward.
Tooltip
Calls down a bolt of lightning, dealing (10.4% of Spell Power) Nature damage to all enemies of the target, reducing their movement speed by 60% and knocking them upward. This spell is usable while stunned.
How it works
Thunderstorm is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.1045 times spell power. Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 60. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -60. It applies the snared mechanic. Its area radius is 10 yards.
What it does
Thunderstorm is a Nature spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Nature damage in a 10 yard radius and applies an aura with the snared mechanic in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Spell power coefficient: 0.1045 Radius: 10 yards |
| Effect #2 | Dummy (3) Value: 60 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -60 Mechanic: Snared Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.