Tooltip
Summons a wave that inflicts 4.85811 Nature damage to all enemies in front of the caster, knocking them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Tidal Wave is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 4.8581. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 55. Its area radius is 10 yards.
What it does
Tidal Wave is a Nature spell with a 2 sec cast, no range (it targets the caster) and a 3 sec cooldown. When cast it deals Nature damage (base value 4.8581) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 4.8581 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 55 Misc value: 75 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.