Spell
Tidewaters
Nature
When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for (322% of Spell Power).
Tooltip
When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for (322% of Spell Power).
How it works
- Effect 1 is Heal (effect type 10). It scales with 3.22 times spell power.
What it does
Tidewaters is a Nature spell with an instant cast and a range of 100 yards. When cast it heals.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Heal (10) Spell power coefficient: 3.22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.