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Time-Displacement

Spell

Time-Displacement

Arcane

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Instant castSelf Only

The time rift rips Time-Displaced Troopers from their own timeline, significantly lowering their starting health.

Time-Displacement

Tooltip

The time rift rips Time-Displaced Troopers from their own timeline, significantly lowering their starting health.

How it works

Time-Displacement is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -5.
  3. Effect 3 is Spawn (effect type 46).

What it does

Time-Displacement is an Arcane spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and has a Spawn effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4
Value: 20
Effect #2Apply Aura (6)
Aura type id 61
Value: -5
Effect #3Spawn (46)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Time-Displacement appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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