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Timeline Boon

Spell

Timeline Boon

Arcane

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Instant castSelf Only

Arcane spell.

Timeline Boon

How it works

Timeline Boon is built from 6 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Timeline Protection.
  2. Effect 2 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Timeline Acceleration.
  3. Effect 3 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Timeline Rejection.
  4. Effect 4 is effect type 290, which the datamine does not name. Its base value is -60000. Its area radius is 50000 yards. It triggers Timeline Protection.
  5. Effect 5 is effect type 290, which the datamine does not name. Its base value is -60000. Its area radius is 50000 yards. It triggers Timeline Acceleration.
  6. Effect 6 is effect type 290, which the datamine does not name. Its base value is -60000. Its area radius is 50000 yards. It triggers Timeline Rejection.

What it does

Timeline Boon is an Arcane spell with an instant cast and no range (it targets the caster). It also casts Timeline Protection, Timeline Acceleration, Timeline Rejection and Timeline Protection.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Effect #1Effect 203
Radius: 50000 yards
Trigger spell: Timeline Protection
Effect #2Effect 203
Radius: 50000 yards
Trigger spell: Timeline Acceleration
Effect #3Effect 203
Radius: 50000 yards
Trigger spell: Timeline Rejection
Effect #4Effect 290
Value: -60000
Radius: 50000 yards
Trigger spell: Timeline Protection
Effect #5Effect 290
Value: -60000
Radius: 50000 yards
Trigger spell: Timeline Acceleration
Effect #6Effect 290
Value: -60000
Radius: 50000 yards
Trigger spell: Timeline Rejection

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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