Tooltip
Inflicts Fire damage in a cone in front of the caster and additional Fire damage every 1.5 sec for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Torch is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 45 per tick. Its area radius is 15 yards. It ticks every 1.5 sec, 4 times over the full 6 sec (180 base in total).
What it does
Torch is a Fire spell with a 2 sec cast, no range (it targets the caster), a 2 sec cooldown and effects that last 6 sec. When cast it deals Fire damage (base value 300) in a 15 yard radius and applies an aura in a 15 yard radius every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 300 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 45 Radius: 15 yards Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.