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Torment

Spell

Torment

Shadow

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Demon Hunter

Instant castMedium Range

Taunts the target to attack you, and increases the threat you generate against them by 800% for 6 sec.

Torment

Tooltip

Taunts the target to attack you, and increases the threat you generate against them by 800% for 6 sec.

How it works

It works on charges (charge category 2447); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.

Torment is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 114, which the datamine does not name. It scales with 0.25 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 800.

What it does

Torment is a Shadow spell with an instant cast, a range of 30 yards and effects that last 6 sec. When cast it applies an aura. The client files the whole spell under the taunted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range30 yards (Medium Range)
Cast timeInstant
ChargesCharge category id 2447 (charge count not in the datamine)
Duration6 sec
MechanicTaunted
Effect #1Effect 114
Spell power coefficient: 0.25
Effect #2Apply Aura (6)
Aura type id 11
Value: 800

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Torment appears in: 1 skill line.

Skill lines

  • Demon Hunter (Demon Hunter), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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