Tooltip
Whenever you have an air totem, an earth totem, a fire totem, and a water totem active at the same time, you gain per 5 sec, spell critical strike, and spell power.
How it works
Totemic Mastery is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 135. Its base value is 45.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 35.
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 15.
What it does
Totemic Mastery is a spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 135 Value: 45 Misc value: 126 |
| Effect #2 | Effect 0 Value: 35 |
| Effect #3 | Effect 0 Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.