Tooltip
Inflicts up to 44.0727 Shadow damage to all allies after 8 sec. Allies farther from the detonation take less damage. The explosion also forms a Doom Well at the feet of the afflicted player.
How it works
Touch of Doom is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 44.0727. Its area radius is 500 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Touch of Doom is a Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Shadow damage (base value 44.0727) in a 500 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 44.0727 Radius: 500 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Touch of Doom appears in: 1 boss encounter and 2 spells that cast it.
Boss encounters
- Gorefiend in Hellfire Citadel
Journal section: Gorefiend
Encounter creatures: GorefiendRaid boss ability
Spells that cast it
- Touch of Doom (record #179977)Triggers this spell
- Touch of Doom (record #189434)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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