Tooltip
Inflicts 30 Nature damage to all players in front of the caster.
Players hit are inflicted by 10 Nature damage every 1 sec and slowed by 40% for 6 sec.
How it works
Its dispel type is client id 4.
Toxic Bile is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 40. It applies the snared mechanic. Its area radius is 15 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 15 yards. It ticks every 1 sec, 6 times over the full 6 sec (60 base in total).
What it does
Toxic Bile is a Nature spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals Nature damage (base value 30) in a 15 yard radius, applies an aura with the snared mechanic in a 15 yard radius and applies an aura in a 15 yard radius every 1 sec. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Duration | 6 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 4 |
| Effect #1 | School Damage (2) Value: 30 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 40 Misc value: 150 Mechanic: Snared Radius: 15 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 10 Radius: 15 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.