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Toxic Bolt

Spell

Toxic Bolt

Nature

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2 secLong Range

Fires a bolt of toxic material at the target, inflicting 15 Nature damage and additional 15 Nature damage every 2 sec for 8 sec.

Toxic Bolt

Tooltip

Fires a bolt of toxic material at the target, inflicting 15 Nature damage and additional 15 Nature damage every 2 sec for 8 sec.

How it works

Its dispel type is client id 4. Its aura procs every time its trigger condition is met.

Toxic Bolt is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 2 sec, 4 times over the full 8 sec (60 base in total).

What it does

Toxic Bolt is a Nature spell with a 2 sec cast, a range of 40 yards and effects that last 8 sec. When cast it deals Nature damage (base value 15) and applies an aura every 2 sec. It stacks up to 20 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time2 sec
Duration8 sec
Dispel typeDispel type id 4
Proc chanceAlways
Max stacks20
Effect #1School Damage (2)
Value: 15
Effect #2Apply Aura (6)
Aura type id 3
Value: 15
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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