Tooltip
The air is filled with toxic fumes from an alchemical accident, inflicting 10% of maximum health as Nature damage every 1 sec and preventing all actions.
How it works
Toxic Fumes is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 10 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 25.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 321.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Toxic Fumes is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 89 Value: 10 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 27 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 25 |
| Effect #4 | Apply Aura (6) Aura type id 321 |
| Effect #5 | Apply Aura (6) Aura type id 260 Misc value: 2182, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.