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Toxic Fumes

Spell

Toxic Fumes

Nature

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Instant castSelf Only

The air is filled with toxic fumes from an alchemical accident, inflicting 10% of maximum health as Nature damage every 1 sec and preventing all actions.

Toxic Fumes

Tooltip

The air is filled with toxic fumes from an alchemical accident, inflicting 10% of maximum health as Nature damage every 1 sec and preventing all actions.

How it works

Toxic Fumes is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 10 per tick. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 27.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 25.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 321.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Toxic Fumes is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 89
Value: 10
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 27
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 25
Effect #4Apply Aura (6)
Aura type id 321
Effect #5Apply Aura (6)
Aura type id 260
Misc value: 2182, 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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