Tooltip
Creates a pool of noxious fumes at random locations, that inflict 20 Nature damage every 2 sec to players standing within the pool.
How it works
Toxic Pool is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 2 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Toxic Pool is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 20 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1634, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Toxic Pool appears in: 1 boss encounter.
Boss encounters
- Vol'kaal in Atal'Dazar
Journal section: Reanimation Totem > Bad Voodoo > Rapid Decay
Encounter creatures: Vol'kaalDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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