Tooltip
While allied with players, Jolly bends the trade winds to his will, increasing the movement speed of nearby allies by 40% for 10 sec.
How it works
Trade Wind's Vigor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 40. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Trade Wind's Vigor is a spell with a 2 sec cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura in a 100 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 31 Value: 40 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Trade Wind's Vigor appears in: 1 boss encounter.
Boss encounters
- Council o' Captains in Freehold
Journal section: Captain Jolly
Encounter creatures: Captain Eudora, Captain Jolly, Captain RaoulDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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