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Trample

Spell

Trample

Physical

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1.5 secSelf Only

Trample enemies in front of the kodo, dealing Physical damage and stunning enemies for 3 seconds.

Trample

Tooltip

Trample enemies in front of the kodo, dealing Physical damage and stunning enemies for 3 seconds.

How it works

It works on charges (charge category 1159); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

Trample is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 10 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 1.6793. Its area radius is 10 yards.

What it does

Trample is a Physical spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura with the stunned mechanic in a 10 yard radius and deals Physical damage (base value 1.6793) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Recovery time10 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1159 (charge count not in the datamine)
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 10 yards
Effect #2School Damage (2)
Value: 1.6793
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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