Tooltip
Cast Time: 2.5 seconds.
Trap Cooldown: 8 seconds.
Can be cast while moving.
Creates a Void Sphere that persists for 30 sec. The sphere behaves differently for Hiders and Seekers.
Hiders who make contact with the sphere are propelled forwards.
Seekers who make contact with the sphere are repelled backwards.
Don't worry--the cold emptiness of the void lasts for but a moment. Soon, your guts will be be wrenched in one direction or another, and it will all be over before you know it.]?a1258126[:
Cast Time: 1 second.
Trap Cooldown: 10 seconds.
Applies the effects.
Releases a number of prop decoys running in random directions for 15 sec,
Blinks you between 10 and 20 feet away.
Removes the condition and puts you back into a hidden state.
:
Disguise yourself as another Prop.
Under the cover of a blanket of smoke, you make your escape! Now you see me--now you don't!]?a1258127[:
Cast Time: 4 seconds.
Trap Cooldown: 15 seconds.
Lays a Sands of Time area that persists for 90 sec, applying to Seekers passing through it, slowing them down.
Casting this while you have a Sands area active already will move that area to your current location and reset its duration. A second Sands of Time area is not created.
:
Slows time by 20% per stack. Stacks increase relative to the center of the distortion..
Swirling Sands of Time distort and warp a person's awareness. Time, for those trapped inside, moves more slowly the closer they are to the center of the anomaly.][:
Cast Time: 1.5 seconds.
Trap Cooldown: 5 seconds.
If no Seeker is, you toss a container of your current position.
If there is at least one Seeker, you lob a container near the position of the closest Seeker to you.
Note: Containers traveling through the air are invisible to Seekers.
:
Summons a Song Bird that will whistle at random intervals for 30 sec.
It's not the flashiest, but sometimes all it takes is a simple distraction to secure the win.]
How it works
It works on charges (charge category 2457); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is effect type 77, which the datamine does not name.
What it does
Trap is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Category recovery time | 10 sec |
| Global cooldown | None |
| Charges | Charge category id 2457 (charge count not in the datamine) |
| Effect #1 | Effect 77 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Trap appears in: 1 spell that casts it.
Spells that cast it
- Chosen Trap: VoidTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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