Tooltip
Shapeshift into travel form, increasing movement speed by 60%, or if activated while not in combat and not in a battleground or arena. Also protects the caster from Polymorph effects. Only usable outdoors.
The act of shapeshifting frees the caster of movement impairing effects.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Travel Form is built from 7 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 60.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 31.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 1000.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 305. Its base value is 100.
- Effect 7 is effect type 77, which the datamine does not name.
What it does
Travel Form is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. The client files the whole spell under the mounted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | Infinite |
| Mechanic | Mounted |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 56 Misc value: 7 |
| Effect #2 | Apply Aura (6) Aura type id 77 Misc value: 17 |
| Effect #3 | Apply Aura (6) Aura type id 129 Value: 60 |
| Effect #4 | Apply Aura (6) Aura type id 31 |
| Effect #5 | Apply Aura (6) Aura type id 191 Value: 1000 |
| Effect #6 | Apply Aura (6) Aura type id 305 Value: 100 |
| Effect #7 | Effect 77 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.