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Treemouth's Festering Splinter

Spell

Treemouth's Festering Splinter

Nature

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Instant cast1 min cooldownTower 100

Impale yourself with the splinter, immediately suffering Nature damage but letting its slime loose over your body.

Treemouth's Festering Splinter

Tooltip

Impale yourself with the splinter, immediately suffering Nature damage but letting its slime loose over your body. The slime absorbs 50% of damage taken, up to total damage,.

How it works

Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Treemouth's Festering Splinter is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Treemouth's Festering Splinter.

What it does

Treemouth's Festering Splinter is a Nature spell with an instant cast, a range of 100 yards and a 1 min cooldown. When cast it deals Nature damage. It also casts Treemouth's Festering Splinter (record #395175).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast timeInstant
Cooldown1 min
Category cooldown20 sec
Global cooldownNone
Proc chanceAlways
Effect #1School Damage (2)
Effect #2Trigger Spell (64)
Trigger spell: Treemouth's Festering Splinter

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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