How it works
Its aura procs every time its trigger condition is met.
Tricky Treat is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 30 sec.
What it does
Tricky Treat is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura and applies an aura every 30 sec. It stacks up to 6 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 6 |
| Effect #1 | Apply Aura (6) Aura type id 31 Value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 30 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.