Skip to content
Turn Evil

Spell

Turn Evil

Holy

Advertisement

Paladin

1.7 sec15 sec cooldownTwenty yards

The power of the Light compels a Humanoid, Beast, Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec.

Turn Evil

Tooltip

The power of the Light compels a Humanoid, Beast, Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec. Only one target can be turned at a time.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Turn Evil is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 7.

What it does

Turn Evil is a Holy spell with a 1.7 sec cast, a range of 20 yards, a 15 sec cooldown and effects that last 40 sec. When cast it applies an aura with the fleeing mechanic and applies an aura. The client files the whole spell under the turned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range20 yards (Twenty yards)
Cast time1.7 sec
Cooldown15 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration40 sec
MechanicTurned
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 7
Misc value: 1
Mechanic: Fleeing
Effect #2Apply Aura (6)
Aura type id 191
Value: 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Turn Evil at Wowhead (opens Wowhead in a new tab)