Spell
Turn Evil
Holy
The power of the Light compels a Humanoid, Beast, Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec.
Tooltip
The power of the Light compels a Humanoid, Beast, Undead, Aberration, or Demon target to flee, disorienting them for up to 40 sec. Only one target can be turned at a time.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Turn Evil is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 7.
What it does
Turn Evil is a Holy spell with a 1.7 sec cast, a range of 20 yards, a 15 sec cooldown and effects that last 40 sec. When cast it applies an aura with the fleeing mechanic and applies an aura. The client files the whole spell under the turned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1.7 sec |
| Cooldown | 15 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 40 sec |
| Mechanic | Turned |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Misc value: 1 Mechanic: Fleeing |
| Effect #2 | Apply Aura (6) Aura type id 191 Value: 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.